Product Management

I’ve worked in product management the last 15 years at different levels of scale – from concept to hundreds of millions of users (and revenue). Here are some things that I’ve learned and written about along the way:

Product Leadership

  • The “Why” behind work: Aligning on “Why” for product development work is especially important for distributed teams.
  • Product lead role: My thoughts on being a product lead for large teams – principles, product, people and process.
  • Management frameworks: A short summary of tools that I use for running product development teams.
  • Managing performance: A framework I’ve used to manage performance (good and poor) on my teams.
  • Managing distributed teams: How I manage distributed teams – a set of principles and practices.
  • IC to Manager: My learnings and struggles transitioning from an individual contributor to a manager of managers.

Product Recruiting

Product Rituals

  • Product development practices: A quick summary of some of my favorite product development rituals and practices.
  • Simplified product roadmaps: I like Now/Next/Later as a way to simplify the roadmaps. Roadmaps should be public internally wherever possible.
  • Insight from independent sources: Good PMs will make sure they get their data from multiple, unrelated sources data, gut/team, and users) before making decisions.
  • One-pagers: I suggest having short product specification documents (1-2 pages) in a consistent format for your product and team.

Other things

  • Gamification: My thoughts on applying gamification to regular software products (not games).
  • Learnings from making a VR film: Learnings from a failed “zero to one” product building experience. Making software, especially something totally fresh, is really hard and you should expect a degree of failure (not to be confused with poor execution).